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bXi0YAX

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  1. No, you're right. Its a good solution until I can get some form of tracking (I'm actually designing an eq platform at the moment), and even then I'm probably still going to use the looping feature. Thanks again for the help
  2. Ah, this might be a viable solution. Although, It seems a bit "hackish" trying to workaround the issue.
  3. Alright, thanks for the help. I'm fairly new to BYE so wasn't sure if I was missing something or not.
  4. So there is no way to bypass the annoying test that is ran prior to each and every LiveView capture? It seems redundant to run it every time and, like I said, it cuts into precious capture time. It'd be better to run it once and have it apply to the entirety of the session (from camera connect/disconnect).
  5. I don't have tracking yet for my 12" dob so I have to let planets drift across the fov. That said, my capture window is limited and I can probably get two captures of about 200 frames each (@ 20fps & 5x zoom) before having to move the scope for another two. In doing so, have to account for the sample rate test at the beginning of each capture, which cuts into my limited time window. Is there a way to set the fps sample rate manually?
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